Players must try to keep their humanity while exploring the eldritch horrors of the never-ending battles of The Great War.
Description:
The fight to survive in the trenches of the Great War takes a eldritch turn when strange creatures and magics begin surfacing on the war front. A motley crew of soldier must battle cannibals and undead horrors to try to find proof of a battlefield angel to keep up the moral among their crews. But are the visions of a protective angel at the mining town of Mons just shell shock, or something else? And can players survive to bring the proof home?
After being overrun by the supernatural forces, your unit has attempted to desert to Switzerland, but though misfortune you find yourselves in the Black Forest. Can you survive?
After being overrun by the supernatural forces, your unit has attempted to desert to Switzerland, but though misfortune you find yourselves in the Black Forest. Can you survive?
Forced to retreat and confused in the midst of battle a squadron of soldiers find themselves in an occupied village with a dark secret.
Description:
In the heat of battle, deep in the confusing labyrinth of the enemy trenches your squadron was forced to retreat. The rolling clouds of gas had shifted in the wind and you soon realized you were running the wrong direction. Someone spotted the village as the sound of gunshots and ricochets began ringing out behind you. Arriving at the edge of the village you don’t see reinforcements but the enemy encampment, full of robed figures, is clearly visible in the village square ahead. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.
A man claiming to be Merlyn has started feeding intel to the British Forces. Your unit is tasked with following his inteligence and, claim and recover the ancient sword Caledfwlch.
Description:
A man claiming to be Merlyn has started feeding intel to the British Expeditionary Forces. Is he to be trusted? Your unit is tasked with following his inteligence and, if actionable, claim and recover the ancient sword Caledfwlch.
Some say a great explosion caused all of this and yet they dare try again. It’s been almost a day since they sent the engineers into the mines… you’re not afraid of small cramped dark spaces, are you?
Description:
It was meant to be a moment that turned the tides, another explosion that would shatter the enemy front lines, but when dawn broke the horizon, No Man’s Land remained silent. Word in the trenches was that after trying every detonation switch they could find that the engineers were sent back in to check the lines hadn’t been cut. It’s been almost a day since they sent the engineers in… you’re not afraid of small cramped dark spaces, are you?
Mixes the earthly horrors of the WWI with supernatural terrors from beyond the veil. Dark whispers which give dark powers, but threaten to corrupt you into something other than human.
Description:
New for Gen Con 2019 from Wet Ink Games! Combines the earthly horrors of the First World War with supernatural terrors from beyond the veil. Soldiers hear whispers which give them magic powers, but also threaten to corrupt them into something other than human. In this mission the Unit has been ordered to raid an enemy trench to recover actionable intelligence. Wherever the trail leads, something worse is waiting. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting. No experience necessary, rules and quick character creation will be covered at the event.
Mixes the earthly horrors of the WWI with supernatural terrors from beyond the veil. Dark whispers which give dark powers, but threaten to corrupt you into something other than human.
Description:
New for Gen Con 2019 from Wet Ink Games! Combines the earthly horrors of the First World War with supernatural terrors from beyond the veil. Soldiers hear whispers which give them magic powers, but also threaten to corrupt them into something other than human. In this mission the Unit has been ordered to raid an enemy trench to recover actionable intelligence. Wherever the trail leads, something worse is waiting. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting. No experience necessary, rules and quick character creation will be covered at the event.
A covert group of WWI soldiers must sneak into Mons and determine if the ghostly angel is a protector or corrupter. If it even exists at all.
Description:
In the war-torn fields of Belgium, morale is fading fast. The regiment commander sends out a covert team of soldiers, chasing the tales of a mysterious Angel of Mons, who protected the troops as they were driven back by German forces. Many soldiers believe angels, or the spirits of past warriors are protecting them in the slowly corrupting trenches. But is the angel real? And is it a savior, or something worse? This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.
A covert group of WWI soldiers must sneak into Mons and determine if the ghostly angel is a protector or corrupter. If it even exists at all.
Description:
In the war-torn fields of Belgium, morale is fading fast. The regiment commander sends out a covert team of soldiers, chasing the tales of a mysterious Angel of Mons, who protected the troops as they were driven back by German forces. Many soldiers believe angels, or the spirits of past warriors are protecting them in the slowly corrupting trenches. But is the angel real? And is it a savior, or something worse? This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.