Attention Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is & you need to fix it. Scramble your team & investigate!
Description:
Attention TimeWatch Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is and you need to fix it. Scramble your team and investigate!
This GUMSHOE game of investigative time travel is run by the author and requires no rules knowledge.
Attention Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is & you need to fix it. Scramble your team & investigate!
Description:
Attention TimeWatch Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is and you need to fix it. Scramble your team and investigate!
This GUMSHOE game of investigative time travel is run by the author and requires no rules knowledge.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live.
In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live.
In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
Witch Hunt: How to Match Game Mechanics to Literary Themes.
Summary:
Participants will play the game Witch Hunt, a game set during the Salem Witch Trials. After playing, they will analyze how different game mechanics pair with established novel themes.
Your witch hunting family is hot on the trail of the black magic cult that killed Mother. Our story is set in the medieval city-state of Venice.
Description:
SETTING
Medieval Europe with the geography, politics, history, religion and superstitions of the time.
The game system is Everway. This RPG resolves actions and even character creation with tarot cards instead of dice.
The player roles available for the Witch Hunter story:
FATHER,
the zealous, revenge-driven leader of the group. He seeks those who killed his wife.
SON,
quick to advise caution and restraint. He tries to protect his father's safety in his maddened state.
DAUGHTER,
initially withdrawn, she mourns her mother's death. She carries with her a dark secret.
RIGHT-HAND MAN,
who has returned with Father from the crusades bearing both physical and mental scars.
ALCHEMIST
Father's scribe and adviser. A literal renaissance man on the cutting edge of the day's science.
STABLE BOY
Father's most trusted house-servant; dedicated but frail
Your witch hunting family is hot on the trail of the black magic cult that killed Mother. Our story is set in the medieval city-state of Venice.
Description:
SETTING
Medieval Europe with the geography, politics, history, religion and superstitions of the time.
The game system is Everway. This RPG resolves actions and even character creation with tarot cards instead of dice.
The player roles available for the Witch Hunter story:
FATHER,
the zealous, revenge-driven leader of the group. He seeks those who killed his wife.
SON,
quick to advise caution and restraint. He tries to protect his father's safety in his maddened state.
DAUGHTER,
initially withdrawn, she mourns her mother's death. She carries with her a dark secret.
RIGHT-HAND MAN,
who has returned with Father from the crusades bearing both physical and mental scars.
ALCHEMIST
Father's scribe and adviser. A literal renaissance man on the cutting edge of the day's science.
STABLE BOY
Father's most trusted house-servant; dedicated but frail
A cooperative deck-builder. Each player takes the role of a coven of witches. Together, the players must cooperate to ensure the American Revolution succeeds!
A cooperative deck-builder. Each player takes the role of a coven of witches. Together, the players must cooperate to ensure the American Revolution succeeds!