An efficiency resource-management strategy game with the goal of becoming the most notorious captain on the gaseous planet Celus.
Description:
Immerse yourself as the buoyant gas of Celus keeps everything afloat in the skies and the only usable source of this much-needed gas is found within the Cresters—the monstrous flying leviathan that patrol the skies.
Attract a beautiful and diverse collection of birds to your wildlife reserve! Chain powerful combinations of bird powers in your habitats. Following our 12pm teaching session, play with other people!
The party is tasked to investigate the murder of a local mage and upon discovering a witness to the attack is in danger, must escort the witness back to headquarters for protection and questioning.
Duel for your life in an ever-changing labyrinth as you race to capture treasure. Join in a true classic dating back to 1985, as you spell-cast your way to victory!
Description:
We will randomly select 3 schools of magic, so expect the unexpected.
The aim of this trick-taking game is to win exactly the number of ‘tricks’ that you bid. Wizard and Jester cards add a wild element to the strategy.
Description:
A trick is won: (a) by the first Wizard played (b) if no Wizard is played, by the highest trump card played. (c) if no trump is played, by the highest card of the suit led. The winner of the trick leads next. Leading Wizards & Jesters If the lead card is a Wizard, it wins the trick and players may play any card they wish, including another Wizard. (You may want to discard a Wizard to avoid taking an extra trick.) If the lead card is a Jester, the next non-Jester card played determines the suit for that round. If a Wizard is the first non-Jester card played after the lead of a Jester, then all subsequent players may play any card. Jesters always lose. The one exception to this is that if only Jesters are played, the first Jester played in the round wins the trick. Prizes: 1st place, $200. 2nd place $100, 3rd place, $50.
Play as kittens who accidentally released curses from the library’s restricted section in this semi-cooperative set collection card game.
Description:
The library is supposed to be a place of quiet and contemplation, no noise, no playing, no yarn—and definitely no magic! Now you and your friends must defeat curses fast before you’re caught by the librarian, Professor Whispurr!
Play as kittens who accidentally released curses from the library’s restricted section in this semi-cooperative set collection card game.
Description:
The library is supposed to be a place of quiet and contemplation, no noise, no playing, no yarn—and definitely no magic! Now you and your friends must defeat curses fast before you’re caught by the librarian, Professor Whispurr!
Play as kittens who accidentally released curses from the library’s restricted section in this semi-cooperative set collection card game.
Description:
The library is supposed to be a place of quiet and contemplation, no noise, no playing, no yarn—and definitely no magic! Now you and your friends must defeat curses fast before you’re caught by the librarian, Professor Whispurr!
Play as kittens who accidentally released curses from the library’s restricted section in this semi-cooperative set collection card game.
Description:
The library is supposed to be a place of quiet and contemplation, no noise, no playing, no yarn—and definitely no magic! Now you and your friends must defeat curses fast before you’re caught by the librarian, Professor Whispurr!