The aim of this trick-taking game is to win exactly the number of ‘tricks’ that you bid. Wizard and Jester cards add a wild element to the strategy.
Long Description:
A trick is won: (a) by the first Wizard played (b) if no Wizard is played, by the highest trump card played. (c) if no trump is played, by the highest card of the suit led. The winner of the trick leads next. Leading Wizards & Jesters If the lead card is a Wizard, it wins the trick and players may play any card they wish, including another Wizard. (You may want to discard a Wizard to avoid taking an extra trick.) If the lead card is a Jester, the next non-Jester card played determines the suit for that round. If a Wizard is the first non-Jester card played after the lead of a Jester, then all subsequent players may play any card. Jesters always lose. The one exception to this is that if only Jesters are played, the first Jester played in the round wins the trick. Prizes: 1st place, $200. 2nd place $100, 3rd place, $50.
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Wizard Cards
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
50
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)