War in the trenches is scarring, especially when the biggest enemy is corrupted monsters. Christmas Eve is approaching fast, and no one is allowed to leave the trenches until after Christmas is over.
During an attack on Paris made by the German army, intense, never ending storms plague the city. The party is asked to evacuate the city before all of Paris and its people are underwater.
Description:
Germany attacked Paris in hopes of taking the French capital. During the attack, where several French and German soldiers were already wounded, it began storming in the city. It stormed for eight days before a crew was sent to help evacuate the citizens. Another eight days passed without any word from Paris, so the party is being sent in, prepared for the worst.
You have been ordered to recover all you can about a British plot code-named Project RIPTIDE. You are the crew, commanding a living ship, coated in the fleshy, corrupted remains of the last crew…
Description:
Something turned the previous crew of U-19 into a twisted mass of flesh partially merged with the ship. The vessel is sound and the flesh still responds to commands, so the German navy sends the cursed ship and a skeleton crew on a special mission: recover all the information they can about a British plot code-named Project RIPTIDE.
Players must try to keep their humanity while exploring the eldritch horrors of the never-ending battles of The Great War.
Description:
The fight to survive in the trenches of the Great War takes a eldritch turn when strange creatures and magics begin surfacing on the war front. A motley crew of soldier must battle cannibals and undead horrors to try to find proof of a battlefield angel to keep up the moral among their crews. But are the visions of a protective angel at the mining town of Mons just shell shock, or something else? And can players survive to bring the proof home?
After being overrun by the supernatural forces, your unit has attempted to desert to Switzerland, but though misfortune you find yourselves in the Black Forest. Can you survive?
After being overrun by the supernatural forces, your unit has attempted to desert to Switzerland, but though misfortune you find yourselves in the Black Forest. Can you survive?
A man claiming to be Merlyn has started feeding intel to the British Forces. Your unit is tasked with following his inteligence and, claim and recover the ancient sword Caledfwlch.
Description:
A man claiming to be Merlyn has started feeding intel to the British Expeditionary Forces. Is he to be trusted? Your unit is tasked with following his inteligence and, if actionable, claim and recover the ancient sword Caledfwlch.
Some say a great explosion caused all of this and yet they dare try again. It’s been almost a day since they sent the engineers into the mines… you’re not afraid of small cramped dark spaces, are you?
Description:
It was meant to be a moment that turned the tides, another explosion that would shatter the enemy front lines, but when dawn broke the horizon, No Man’s Land remained silent. Word in the trenches was that after trying every detonation switch they could find that the engineers were sent back in to check the lines hadn’t been cut. It’s been almost a day since they sent the engineers in… you’re not afraid of small cramped dark spaces, are you?