80 player. 5 round swiss. Bring a 500 point Heroscape (no Marvel) army that does not exceed 24 hexes. The tournament is played in one hour rounds. Top 16 players advance to Day 2. Advancing players will be allowed to add reinforcements to their existing army. At the end of Day 1, a Battle die will be rolled to determine the new point value for Day 2 armies. The Day 2 army point total will be 575 for a skull, 600 for a shield, or 640 for a symbol
Players qualify in Day 1 event, 16 positions. Single elimination with consolation match. Qualifying players will be notified of the point total prior to this event. Players bring their pre-drafted Heroscape army from Day 1 with reinforcements. Reinforced army can not exceed 24 hexes. The tournament is played in 75 minute rounds using 3rd edition rules. Trophies and prizes will be awarded to the top 4 finishers. All Day 2 players receive a prize.
32 positions. Single elimination. Players bring order markers, wound markers, dice, cards, and a pre-drafted 450 point Heroscape (no Marvel) army that MUST include a Large/Huge Unique Hero and does not exceed 24 hexes. Players can win by destroying or "gaining control of" their opponent's highest points valued Large/Huge Hero. The tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top 4.
32 positions. 5 round swiss with no final. Players bring a pre-drafted 400 point Heroscape (no Marvel) army that does not exceed 24 hexes. Each player will have a Glyph to defend just outside of their start zone, and can win by ending a turn with one of their figures un-engaged and on the opponent’s Glyph. Player’s can move their figures onto their own glyph to defend it. one hour rounds. Prizes awarded to the top 3 finishers.
32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 450 point Heroscape army that MUST include a Unique Dragon Hero and does not exceed 24 hexes. Players can win by destroying or "gaining control of" their opponent's highest points valued Dragon. The tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top three finishers
64 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 500 point Heroscape (no Marvel) army that does not exceed 24 hexes. All Army Cards MUST be from the same Valkyrie General. The tournament is played in one hour rounds using 3rd edition rules. The highest ranked player for each General class wins prizes.
Open to all players, 64 positions. 5 round swiss style tournament with a final match from 3p-4p. Bring a pre-drafted 450 point Heroscape (no Marvel) army that does not exceed 24 hexes. There are no starting zones; players will take turns placing one card’s worth of units anywhere on the battlefield except on glyphs until all figures are placed. Tournament is played in one hour rounds. Prizes awarded to the top four finishers.
Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 340 point Heroscape (no Marvel) army that does not exceed 24 hexes. The tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top three finishers.