32 positions. 5 round swiss with no final. Players bring a pre-drafted 400 point Heroscape (no Marvel) army that does not exceed 24 hexes. Each player will have a Glyph to defend just outside of their start zone, and can win by ending a turn with one of their figures un-engaged and on the opponent’s Glyph. Player’s can move their figures onto their own glyph to defend it. one hour rounds. Prizes awarded to the top 3 finishers.