Dungeon crawler, just on a board. Similar to a dimmed down DnD or Diablo. RPG aspect of non-linear quests.
Description:
Game Title: Hero Quest GM's Name: TJ Allen Game Type: Boardgame Number of Players: 3-5 Description: Go back 30 years to the game that gave birth to tabletop minature games like Warhammer. Take control of your hero and engage the forces of Zargon on the Emperors behalf. Make your way through ruined temples, dark labrynths, and magical castles. Orcs, goblins, and other dangers lurk at every corner. Will you control magic as the wizard or rely on shield and sword like the barbarian or knight? Prehaps a bit of both as the elven enchantress. To be a champion requires teamwork, to stand alone is to invite defeat. (Veterans and new players welcome. Easy rule set explained in first few rounds. Mint condition set with expansions.)
The 4 heroes of Hero Quest (Barbarian, Dwarf, Elf, Wizard) have been ordered to retrieve something called the Stone of Teleportation. Teleport in, grab the stone, teleport out. Piece of cake. That's what they told the last group. The one that did not come back. This is the classic board game Hero Quest with a lot of role-playing added.
The 4 heroes of Hero Quest (Barbarian, Dwarf, Elf, Wizard) have been ordered to retrieve something called the Stone of Teleportation. Teleport in, grab the stone, teleport out. Piece of cake. That's what they told the last group. The one that did not come back. This is the classic board game Hero Quest with a lot of role-playing added.