Take part on exploring past the shores of the River Immensa to seek out resources to bring back to the S.S. Grand Perseverance. Success means food and gold, while failure means death and starvation.
Description:
On the dark tides of the River Immensa, sails the S.S. Grand Perseverance. A massive ship that houses generations of individuals that work hard to survive in the dark environment that surrounds them outside of the ship. In order to survive, the Ageless Captain tasks groups of brave volunteers to explore past the dark shores when the ship docks. This party of brave souls is tasked with the purpose to hunt the various monsters and seek out rich resource troves to bring back to the ship so it may sustain its existence. The hunts can prove to be fatal for the hunting parties, but without them, the ship would cease to exist.
Take part on exploring past the shores of the River Immensa to seek out resources to bring back to the S.S. Grand Perseverance. Success means food and gold, while failure means death and starvation.
Description:
On the dark tides of the River Immensa, sails the S.S. Grand Perseverance. A massive ship that houses generations of individuals that work hard to survive in the dark environment that surrounds them outside of the ship. In order to survive, the Ageless Captain tasks groups of brave volunteers to explore past the dark shores when the ship docks. This party of brave souls is tasked with the purpose to hunt the various monsters and seek out rich resource troves to bring back to the ship so it may sustain its existence. The hunts can prove to be fatal for the hunting parties, but without them, the ship would cease to exist.
The adventurers travel to the village of Fedrayia and discover that something or someone is kidnapping the villagers' chlidren during the middle of the night when the mists roll in from the forest.
Description:
Age of Ancients is 2Kings Games' line of books for more mature audiences (ages 13+) and is set in the Norse-like campaign world of Aeralon. The adventurers travel to the village of Fedrayia and discover that something or someone is kidnapping the villagers' chlidren during the middle of the night when the mists roll in from the forest. The PCs are tasked to investigate the cause and safely return the missing children to their parents.
The heroes travel to the majestic icy village of Frostmoor. When they finally make their way there, the village elders tell them of their troubles and ask them to help all that is ailing them.
Description:
Age of Ancients is 2Kings Games' line of books for more mature audiences (ages 13+) and is set in the Norse-like campaign world of Aeralon. The year's crops are blighted, and a strange disease runs rampant among the livestock. The Blue Orchid Coven that once served Frostmoor has been destroyed, its practitioners and its high priestess missing. Ice trolls lurk among the boulder strewn shores of the Icy Branch River, orcs brazenly travel the roads during the day, and mutants prowl through village streets in the shadows of nightfall. Strong, experienced hunstmen were sent to request aid from The Way of Stone and Ice Monastery, but they did not return. Frostmoor is beset on all sides. A mysterious woman called the White Queen sent word to Frostmoor's elders. She alone could help them. She alone could restore peace and bounty to the village - for a price: their children.
Castle Greystone has stood watch over Greystone village for decades, but now stands empty as the nobles who lived there disappeared.
Description:
The Greystone Castle was built by the ancient and long dead Greystone family. It has been a source of many legends and mysteries over the ages. From rumored magical portals, to lights in the darkness, to cult activity, but recently the castle has been alive with an unnatural air about it. It feels like eyes watch all those in its presence, as if the very stone of the castle is alive. People have also started disappearing from the village in the shadow of the keep, never to be seen again. Will the stalwart adventurers rescue those who have been taken? Break the curse of the castle? Or succumb to its threats and vile nature?
You start with a blank character sheet, and have to figure out who you are as you go. Get ready!
Description:
You woke up this morning with a headache. You had no memory, and were surrounded by an unfamiliar adventuring party. Oh, and the king is dead. And everyone thinks you did it. As a player, all you have is a blank character sheet. You've only got a little time to solve a murder you are pretty sure you didn't commit, figure out who you are, and maybe get your memories back. But at the same time, do you really want to?
A vampiric countess has taken to harvesting whole populaces in order to sate her bloody thirst.
Description:
Hearing rumors of whole villages going missing you have followed each lead, bringing you ultimately to Vanguinee Keep. Your worst fears made manifest, you have been sealed within, the Countess announcing that you have entered into her deadly game. She dares you to rescue the innocents she holds below, or even attempt to escape merely for her pleasure in watching you fall to her deadly traps and heinous minions.
New recruits to Little Feet Inc. are going on their first caravan mission! Tasked to guard a small caravan of goods, what could possibly go wrong on this short mission between two cities?
Description:
Little Feet is 2Kings Games' line of adventure books that are intended for children ages 6-12, their parents, the young-at-heart, and new DMs. Each book is composed of three chapters, and each chapter can be run in two or fewer hours of playing time. It is our hope that the Little Feet adventures help parents introduce family-friendly role-playing games to their children in convenient play sessions. New recruits to Little Feet Inc. are going on their first caravan mission! Nature is plotting against them and throwing all it has to make this mission a failure. Plus, Old Podge's crew are traveling the same path on their own mission and create problems for Little Feet to prevent the caravan from getting to Morgan's Town. The new recruits are going to need all their cunning and skills to successfully navigate their way through the wilderness and outfox their competition.
The Shade family mansion has long been a source of despair and darkness for the Shadowed Wood and surrounding countryside. Dare you face the dangers of the Shadow Mansion?
Description:
The Shadowed Wood has long been home to denizens of the dark, evil forces, and undead, until the Shade Family built their mansion within its borders. For decades the Shadowed Wood became calm and peaceful, but one day the mansion doors closed and the darkness of the wood began to creep back. What source of this darkness was being kept away? Where did the Shade Family go? Why did the doors close and why do they only open on nights of the full moon? All these questions and more have been asked, but few dare to enter the woods to try and seek out an answer.
What happens when your standard fantasy party gets dropped through a portal into a modern-day metropolis? A fantasy/cyperpunk adventure.
Description:
A terrible accident sends your D&D characters through a portal and into a 21st-century city. There's no royal guard, no wizard towers, and no dragons. Except - you suspect that you're not the first person to do this. Armed with your wits, your spells, your magic items and your gear, you have to follow the clues to locate the source of a strange evil power and bring it back home with you before it destroys everything in its path.