A magic blade directs the party to a mysterious island where a dying god's sanctum awaits plundering, though it isn't treasure the PCs are after - it's the god's heart. The sword has other ideas.
Description:
Inflicted with a life-draining malady, the party seeks the only cure: consuming the heart of a god. Coincidentally (?) a PC recently acquired magic sword knows where a god is slowly dying and directs the party to a mysterious island where a violet moonbeam illuminates a distant hill. As the adventurers seek the moonbeam's destination, the sword proves to be a boon albeit with dangerously addictive power. The PCs gain access to the dying god's sanctum, but there are signs that the sword may be holding back some essential truths. The only way the party can survive is to master the blade! This is a playtest for an upcoming adventure. Come sling some dice with the author, get your name listed as a playtester, and help contribute to the adventure's development!
A magic blade directs the party to a mysterious island where a dying god's sanctum awaits plundering, though it isn't treasure the PCs are after - it's the god's heart. The sword has other ideas.
Description:
Inflicted with a life-draining malady, the party seeks the only cure: consuming the heart of a god. Coincidentally (?) a PC recently acquired magic sword knows where a god is slowly dying and directs the party to a mysterious island where a violet moonbeam illuminates a distant hill. As the adventurers seek the moonbeam's destination, the sword proves to be a boon albeit with dangerously addictive power. The PCs gain access to the dying god's sanctum, but there are signs that the sword may be holding back some essential truths. The only way the party can survive is to master the blade! This is a playtest for an upcoming adventure. Come sling some dice with the author, get your name listed as a playtester, and help contribute to the adventure's development!
Players will attempt to guide 0-level characters into the tomb Acerak the arch-lich. The characters will face unspeakable dangers against one of the toughest dungeons ever.
Players will attempt to guide 0-level characters into the tomb Acerak the arch-lich. The characters will face unspeakable dangers against one of the toughest dungeons ever.
A tower appears from nowhere in the forest. A comet appears in the sky. Are they connected?
Description:
From out of the past comes an ancient evil to plague the present! A mystifying tower crowned by a blinding blood-red light has appeared in the forest, arriving as a never-before-seen comet burns in the sky above. Is its arrival a harbinger of terrible times ahead? Only those heroes brave enough to confront what lurks behind the inexplicable walls of the Pharos of Scales can solve the mystery of the tower's puzzling arrival! A Level 2 adventure.
A tower appears from nowhere in the forest. A comet appears in the sky. Are they connected?
Description:
From out of the past comes an ancient evil to plague the present! A mystifying tower crowned by a blinding blood-red light has appeared in the forest, arriving as a never-before-seen comet burns in the sky above. Is its arrival a harbinger of terrible times ahead? Only those heroes brave enough to confront what lurks behind the inexplicable walls of the Pharos of Scales can solve the mystery of the tower's puzzling arrival! A Level 2 adventure.
Once every 10 years the ocean's tide draws back to reveal the mysterious tower of Sezrekean the Elder, which holds the Black Pearl, an artifact. Tonight a party of adventurers has time to explore.
Description:
The adventurers learn of a rare opportunity, once every decade the tides recede to reveal a mysterious undersea tower. Ages ago this was the lair of Sezrekean the Elder, the most wicked, foul wizard to trouble the known lands but now its the resting place of a cursed artifact that brings doom to those who possess it - the Black Pearl. Tonight as the moon shines down and the tides pull back, a brave party of adventurers have 8 short hrs to solve eldritch puzzles, dodge ancient traps, and overcome the evil of the tower to win the prize of the Black Pearl before the ocean reclaims its own. Unfortunately a local band of pirates have the same idea. Can the brave adventurers overcome all to win the prize?
Once every 10 years the ocean's tide draws back to reveal the mysterious tower of Sezrekean the Elder, which holds the Black Pearl, an artifact. Tonight a party of adventurers has time to explore.
Description:
The adventurers learn of a rare opportunity, once every decade the tides recede to reveal a mysterious undersea tower. Ages ago this was the lair of Sezrekean the Elder, the most wicked, foul wizard to trouble the known lands but now its the resting place of a cursed artifact that brings doom to those who possess it - the Black Pearl. Tonight as the moon shines down and the tides pull back, a brave party of adventurers have 8 short hrs to solve eldritch puzzles, dodge ancient traps, and overcome the evil of the tower to win the prize of the Black Pearl before the ocean reclaims its own. Unfortunately a local band of pirates have the same idea. Can the brave adventurers overcome all to win the prize?
Once every 10 years the ocean's tide draws back to reveal the mysterious tower of Sezrekean the Elder, which holds the Black Pearl, an artifact. Tonight a party of adventurers has time to explore.
Description:
The adventurers learn of a rare opportunity, once every decade the tides recede to reveal a mysterious undersea tower. Ages ago this was the lair of Sezrekean the Elder, the most wicked, foul wizard to trouble the known lands but now its the resting place of a cursed artifact that brings doom to those who possess it - the Black Pearl. Tonight as the moon shines down and the tides pull back, a brave party of adventurers have 8 short hrs to solve eldritch puzzles, dodge ancient traps, and overcome the evil of the tower to win the prize of the Black Pearl before the ocean reclaims its own. Unfortunately a local band of pirates have the same idea. Can the brave adventurers overcome all to win the prize?
Once every 10 years the ocean's tide draws back to reveal the mysterious tower of Sezrekean the Elder, which holds the Black Pearl, an artifact. Tonight a party of adventurers has time to explore.
Description:
The adventurers learn of a rare opportunity, once every decade the tides recede to reveal a mysterious undersea tower. Ages ago this was the lair of Sezrekean the Elder, the most wicked, foul wizard to trouble the known lands but now its the resting place of a cursed artifact that brings doom to those who possess it - the Black Pearl. Tonight as the moon shines down and the tides pull back, a brave party of adventurers have 8 short hrs to solve eldritch puzzles, dodge ancient traps, and overcome the evil of the tower to win the prize of the Black Pearl before the ocean reclaims its own. Unfortunately a local band of pirates have the same idea. Can the brave adventurers overcome all to win the prize?