A magic blade directs the party to a mysterious island where a dying god's sanctum awaits plundering, though it isn't treasure the PCs are after - it's the god's heart. The sword has other ideas.
Long Description:
Inflicted with a life-draining malady, the party seeks the only cure: consuming the heart of a god. Coincidentally (?) a PC recently acquired magic sword knows where a god is slowly dying and directs the party to a mysterious island where a violet moonbeam illuminates a distant hill. As the adventurers seek the moonbeam's destination, the sword proves to be a boon albeit with dangerously addictive power. The PCs gain access to the dying god's sanctum, but there are signs that the sword may be holding back some essential truths. The only way the party can survive is to master the blade! This is a playtest for an upcoming adventure. Come sling some dice with the author, get your name listed as a playtester, and help contribute to the adventure's development!
Event Type:
RPG - Role Playing Game
Game System:
Dungeon Crawl Classics
Rules Edition:
1st
Minimum Players:
3
Maximum Players:
8
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)