Travel the death coach to a place where time has no meaning, and penetrate the ancient castle of the arch-mage to end his misuse of time. AD&D™ game rules.
The village of Tornket has been suffering raids by humonoids beleived to be based under the nearby ruins of castle Dargndeld. The town is looking for brave adventurers to stop them. Variant AD&D™ game rules.
The governor of Kai province must be replaced. The Shogun has set a duel to death for the replacement of the governer. The survivor shall be lieutenant to the shogun and governer. BUSHIDO game rules.
A working knowledge of J.R.R. Tolkien’s writings is required of all players. King Elessar has gathered many of the great heros of the land to aid him in some explorations. AD&D modified game rules.
An ill-fated expedition into the depths of the earth has met with disaster. The surviving members of the praty must regroup and find a way back to the sunlit upper world. AD&D game rules.
A two part adventure into the land of Angmar, this dangerous journey begins with two groups and climaxes meeting at Cam Dum, where they begin their final journey. D&D Expert game rules.
In trouble again, this Wizard of Clocks. All bound up in a paradox: First Dwarves, then Elves, their best must try; One hour’s time to qualify. And from their union, teams of eight; Three hour runs to find a gate. It’s a paradox, a Wizard’s revenge; A dragon’s death to avenge. A King to be named, riddles to unravel; Else ended be Fez, time travel. The final test, a three hour clash; it’s thinking required, not “hack & slash.” Sign up for only one round. Dwarves run on Thursday qualifing as teams and Elves on Friday qualifing individually. Written by James Robert and Len Bland. AD&D game rules.