In trouble again, this Wizard of Clocks. All bound up in a paradox: First Dwarves, then Elves, their best must try; One hour’s time to qualify. And from their union, teams of eight; Three hour runs to find a gate. It’s a paradox, a Wizard’s revenge; A dragon’s death to avenge. A King to be named, riddles to unravel; Else ended be Fez, time travel. The final test, a three hour clash; it’s thinking required, not “hack & slash.” Sign up for only one round. Dwarves run on Thursday qualifing as teams and Elves on Friday qualifing individually. Written by James Robert and Len Bland. AD&D game rules.