You've made it to the city, now it is time to make a name for yourself. With the annual festival underway, there is plenty to do & even more gold to earn for the motivated delver.
Description:
You've made it to the city, now it is time to make a name for yourself. With the annual festival underway, there is plenty to do and even more gold to earn for the motivated delver.
2nd in a series - bring your character if you played in the first session.
Tonight! It's Carl's high school reunion and the talking food is not invited. What could go wrong?
Description:
It's time for Carl's high school reunion. He can't wait to show off 2Wycked and maybe hook up with Denise Zambrano. As long as no weirdo aqua something whatever food monsters or shrieking robots from the future get involved, it's gonna be pretty sweet. Tonight!
Wildling raiders have a family sword. You have to go beyond the Wall to get it. Are the stories of the mythical creatures living beyond the wall based on fact, or just stories to scare young children?
Okay the place looks like a Three Musketeers set and everyone is dressed accordingly. Wait. Is that a blimp with a neon display on its side? And we're here to hunt a dragon?
Description:
Spoons is a place where the spiritual outlooks of the 17th Century has prevailed while elements of industrial age technology, sometime even more futuristic bits, have crept in. The styles still tend to look very swashbuckler. Though the people speak of tolerance and liberation, there is a distinct mindset of people making judgements about how "good" or "righteous" other people are. Minor crimes are punished by time in the public stocks, while anything more serious than petty theft is a hanging offense. And for "malicious sorcery" that's beheading and burning of the body. These being times, it is the 21st Century according to their calendar as well, they've stopped burning then beheading witches and warlocks, though a vampire is not awarded such niceties.
Introductory game to learn how to play or start a new character. Delving is a dangerous business, but think of all stories you can tell if you survive.
A classic adventure written by Liz Danforth. Experienced delvers are invited to join in the this hunt for fame and glory. Bring your own character, or one will be provided.
Description:
Near the prow of a wind-lashed, barren cliff overlooking seething surf stands a tall stele over a barrow. On the stone, weathered as it is, may be discerned writing in four tongues – Common, Dwarvish, Elvish, and Orcish – which reads: The sons of Daegal SeaReaver have erected this monument to the honor of their father, lord of the clans. Let none disturb his bones while he dwells with the gods! Written by Liz Danforth
Journey to the Isle of Dread and stop the kopru from using their new alien thralls to master the technology of other worlds.
Description:
In a lost corner of a backwater world called Mystara, something has gone terribly wrong. Multiverse-traveling agents of the Typhon Corporation, hoping to exploit the psionic talents of a population of aquatic creatures living in the heart of the Isle of Dread, have instead become pawns themselves. The horizons of the long-isolated kopru have thus been expanded beyond their darkest ambitions. These sadistic monsters must not be given time to explore their options further.
Journey to the Isle of Dread and stop the kopru from using their new alien thralls to master the technology of other worlds.
Description:
In a lost corner of a backwater world called Mystara, something has gone terribly wrong. Multiverse-traveling agents of the Typhon Corporation, hoping to exploit the psionic talents of a population of aquatic creatures living in the heart of the Isle of Dread, have instead become pawns themselves. The horizons of the long-isolated kopru have thus been expanded beyond their darkest ambitions. These sadistic monsters must not be given time to explore their options further.