You awake to alarms and your ship's systems are unresponsive. The ships navigation room is crippled! Will you be able to survive long enough to notify the fleet and save the colony?
Description:
The newly founded colony of Tunare has gone silent after transmitting a frightening distress call. The Algora System lies precariously along the borders of unknown space and too far for mundane transport to reach in time to respond. On Earth, the various Psi Orders rush to assemble a rescue team focused on identifying the cause of the distress signal and containing whatever threat that is encountered until the full support of the fleet arrives. You each receive your orders and are scrambled to one of the remaining Upea Wa Macho "portships" and are placed on ice before the jump to the Algora System, but awake to alarms in the darkness and your ship's systems unresponsive. Navigating the rooms and corridors of a crippled spacecraft, are you able to overcome the unknown dangers that surround you in time to notify the fleet and save the colony?
The world ended a long time ago but humanity is still bumming around just the same. Your community is small and gross but it's a home. And it needs to be protected.
The world ended a long time ago but humanity is still bumming around just the same. Your community is small and gross but it's a home. And it needs to be protected.
The world ended a long time ago but humanity is still bumming around just the same. Your community is small and gross but it's a home. And it needs to be protected.
Follows a small-town motley as they investigate the disappearance of a recently-awakened changeling visiting their community of Point Avalon.
Description:
Under the cover of one of the busiest weekends of the summer, the lords and ladies of the coast traditionally meet in Point Avalon; a shore town that slumbers most of the year. Even without the bustle of the summer crowds, there's a quiet magic to the little town. Hosting a surprising number of changelings year-round, Point Avalon thrums in resonance with the Dreaming. This year, the lord of Cresthaven Manor sent word ahead that they will have one more in their number, a recently-awakened sidhe. The meeting goes well until the boy turns up missing. The group is tasked with locating the missing boy, safely retrieving him from the hands of his captors, and making their way back to the safety of their freehold - even if they have to take it back from their enemies.
Ise Jingu has been rebuilt every twenty years for the past millennium and half. Normally, the rebuilding goes off without a hitch.
Description:
This year the darkness of the Titans casts its long shadow over the ceremony of renewal. Will your characters ensure that harmony is restored to Amaterasu's shrine or will corruption spread across Japan?
A routine smash and grab at a museum is anything but.
Description:
What should have been a routine smash and grab of an ancient artifact from a local museum plunges the characters into a world of power players as they seek to either find its origin and purpose or offload it to the next highest bidder.
A mysterious presence begins to stir in the wilds. Tasked with investigating this new development by local authorities, your company must venture out into the wilderness.
Description:
After months of relative calm in the region, a mysterious presence begins to stir in the wilds outside the Monarchies' official borders. Tasked with investigating this new development by local authorities, your company must venture out into the wilderness and learn what you can about the unexplained tremors and rumblings underground and put an end to the disturbances. What you and your companions find beneath the soil may more of an opportunity for glory than a problem to solve.
A mysterious presence begins to stir in the wilds. Tasked with investigating this new development by local authorities, your company must venture out into the wilderness.
Description:
After months of relative calm in the region, a mysterious presence begins to stir in the wilds outside the Monarchies' official borders. Tasked with investigating this new development by local authorities, your company must venture out into the wilderness and learn what you can about the unexplained tremors and rumblings underground and put an end to the disturbances. What you and your companions find beneath the soil may more of an opportunity for glory than a problem to solve.
An ancient artifact has come to life within the Old One relic vaults within Pugmire. An experienced team of Royal Pioneers, lead by the faithful Bear Hound, has been selected to find the source.
Description:
An experienced team of Royal Pioneers, lead by the faithful Bear Hound, has been selected to find the origin of its activation. Along the way faiths will be tested, sacrifices will be made and none knows what will happen when mortals do battle with the Demon of Gods.