It is said that Fetches are gathering & forming their own city, away from the eyes of the Changeling courts. You need to find out why.
Description:
It is said that Fetches are gathering and forming their own city, away from the eyes of the Changeling courts. Rumors say that they have discovered a doorway into the Hedge and are in contact with the Gentry, the arch enemy of all Changelings. The Changeling courts have formed a team of Changelings to find out why?
The year is 1985 & barring the odd nuclear war, you're going to live forever. It's an unlife of blood & excess. At least that's the line the old vampires are feeding you.
Description:
The year is 1985 and barring the odd nuclear war-you’re going to live forever. It’s an unlife of blood and excess. At least that’s the line the old vampires are feeding you. One among you however has come across a dangerous secret, and that secret just got out. If you aren’t quick to silence the talk, forever is going to be rather short.
A renegade Scion is building a city of followers in the desert. All is not as it seems & you must stop him.
Description:
A renegade Scion is building a city of followers in the deserts of Egypt. This city is attracting the greatest thinkers, business leaders, entertainers, and builders from across the world. In the center of it all, is the renegade Scion, being worshiped as a pharaoh of old. All is not as it seems and you must stop him.
The oracles of the Fae have said the spring which has roared since the beginning of the 1920s is going to come to an abrupt & horrific end, but despite the coming winter the Sidhe stand defiant.
Description:
Changeling is a game of wonder and dreams, tempered by the harsh realities of how the world around us drives those dreams underfoot. This game will explore a time before the resurgence. A prequel to Uptown Here and Gone, Dreams of Ages to Come is set at the opening of the Uptown Theater. Experience being Fae at the height of the greatest entertainment district Chicago has ever known, where gangsters rubbed their noses in the face of the Chicago establishment, and for a brief time everyone came to escape the dread warzone of the rest of Chicago.
Your Cabal has been given the Blueprints to a building that can turn the tide of the war back in your favor.
Description:
They have one. What else is there to say. The day was just a short time away. Logic and Science rule the world and Tradition Mages are hunted down and silenced. Your cabal is a small pocket resistance who is holding out hope. You have been told there is a way to set all this right. A Technocratic invention that can reset all of this. You have been given the plans of where it is located. At what cost are you willing to go?
You awaken to the sounds of screaming; of the shattering of stone & the breaking of glass. A man stands before you whom you recognize but cannot name.
Description:
You awaken to the sounds of screaming; of the shattering of stone and the breaking of glass. A man stands before you whom you recognize but cannot name, with blood upon his face and a frantic animal terror in his eyes. He speaks in a tongue you do not recognize but somehow understand. “They have come for you and the sacred relics! We are lost but final preparations have been made for you. Destroy the heathens and flee this place. Though we have failed you, we remain loyal to the end. “The man places a small tablet of metal and glass before you and plunges a copper dagger into his heart. Your mind is flooded with memories as he collapses. You know now what he knew… The world has changed much since your last awakening.
Set in WWII. Against all odds you've developed a kinship with these men who aren't aware of your existence. You've vowed to keep them alive through this battle no matter the cost.
Description:
It’s been sixteen days since the rain and the shelling started… The cannons pierce the sky like a storm calling down death and thunder on the huddled masses in the trenches, while the sound of the machine guns mingles with the endless rain against a backdrop of wailing and despair. Here you are in the middle of it all having been driven like animals by the shelling into this mad chaos. You’ve observed a squad of soldiers near your refuge. They haven’t noticed you, but you’ve heard their stories and their struggles when you listen close; you’ve crept close to watch them under the cover of night and been secret participants to their joys. Against all odds, in this hell you’ve developed a kinship with these men who aren’t even aware of your existence. Though they would surely react with fear if they met you, you’ve vowed to keep them alive through this battle no matter the cost.
Requiem For Regina 1593 London. Queen Elizabeth rules. The courts simmer with intrigue. The perfect stage for the Kindred to sound their Requiem.
Description:
Vampire the Requiem – Dark Eras: Requiem For Regina
1593 London. Queen Elizabeth rules. The courts simmer with intrigue. London pulses and groans, as the undead, the Kindred…the vampires jockey for position among the maze of the city. In the end, it’s about the vitae…the blood that breaths un-life into the courts of the dead. Blood and intrigue…London in the age of Elizabeth. The perfect state for the Kindred to sound their Requiem.
For 10 years"Little Bruit", a brutal part of your town, has grown & become darker with each passing month. But no more - you & your cell have found a way to put "Miss Murder" down for good.
Description:
For 10 years “Little Bruit”, a brutal part of your town has grown and become darker with each passing month. But no more you and your cell have found a way to put “Miss Murder” down for good. Finder her. Subdue her. Then drowned her in the lake.