Your Cabal has been given the Blueprints to a building that can turn the tide of the war back in your favor.
Long Description:
They have one. What else is there to say. The day was just a short time away. Logic and Science rule the world and Tradition Mages are hunted down and silenced. Your cabal is a small pocket resistance who is holding out hope. You have been told there is a way to set all this right. A Technocratic invention that can reset all of this. You have been given the plans of where it is located. At what cost are you willing to go?
Event Type:
RPG - Role Playing Game
Game System:
Mage: The Ascension
Rules Edition:
20th Ann.
Minimum Players:
3
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)