Can Captain Miller's quirky band of detectives hold off an all-out invasion during the infamous Blackout of 1977?
Description:
New York City is a grim place in July of 1977. When the lights go out, the relatively quiet 12th Precinct police station becomes the center of an all-out war, with only Barney and the detectives to repel the invaders!
The Derry Girls are on a field trip to Paris, the City of Lights; can the girls live out their dreams while somehow avoiding the consequences?
Description:
Following the events of last year's Gen Con event, Derry Girls: A Pirate's Life for Me, the Derry Girls are full fledged Spirit of 77 heroes who actually have enough money to participate in their Catholic school's field trip to Paris (by both stealing and selling a large stash of semi-legal condoms from the IRA; its's a long story...). Players will assume the roles of Erin, Clare, Orla and Michelle as well as the extra character James for anyone with a fist full of generics and a dream. Play the game and take the adventure home; players will be offered free electronic copies of the character sheets and scenario notes.
A cross-section of 1970s heroes—hard-boiled detectives, cynical reporters, washed-up rock stars—find themselves stranded on a deserted island. Or is the island as deserted as it seems?
Description:
A pleasure cruise off the coast of southern California goes horribly awry when a sudden storm blows the ship off-course. Now the passengers find themselves stranded on a deserted island, with almost no chance of rescue. For any ordinary passengers, this would be a hopeless situation. Fortunately, you are no ordinary passengers. You are genuine 1970s-type heroes, baby, with all the cool mojo and street smarts that implies! But as you and your fellow players try to figure out a way to survive and escape this predicament, you start to notice mysterious activity on the island. Activity that suggests that something weird is going on here. Can you figure out the secret of Mystery Island, before you become its next victim?
During America's Bicentennial, Kang the Conqueror launches a full out attack across the time stream and the Avengers seek to turn the tide of the war by regressing back to their past lives.
Description:
It's a mash up between the Marvel Universe and Hamilton the Musical as Kang battles the Avengers during the Revolutionary War! I am not throwing away my shot! Players will assume the roles of Hawkeye (Hamilton), Black Widow (Angelica), Swordsman (Lafayette) and Mockingbird (Eliza). Always an extra character for any players with a fist full of generics and a dream, in this case, Yellowjacket (Burr). Play the game and take the adventure home; players will be offered free electronic copes of the character sheets and adventure notes.
Can some of Marvel’s “street-level” heroes keep the city from tearing itself apart during the infamous Blackout of 1977?
Description:
New York in 1977 was already a dirty, corrupt, cash-strapped, difficult, and dangerous place before the lights went out. When the blackout hits, the city erupts into chaos. Can a few heroes keep the city in one piece long enough to uncover forces at work that are darker than the city without lights?
In the early 20th century, two rivals engage in an epic automobile race from New York to Paris, running afoul of an otherworldly threat.
Description:
The heroic Leslie and the despicable Professor Fate, engage in an epic automobile race from New York to Paris, running afoul of an otherworldly threat. Based on the classic comedy, The Great Race, players will assume the roles of Professor Fate (Dirk Dastardly), the Great Leslie (Peter Perfect) and the lovely Maggie Dubois (Penelope Pitstop). Always an extra character for a player with a fist full of generics and a dream, in this case, Maximillian Meen (Mutley). Play the game and take the adventure home; players will be offered free copies of the character sheets and scenario notes.
Even the 00's have to start somewhere. Even the 00's can't do it alone.
Description:
Sure, Q sets them up with fancy gadgets before they start their missions, but somebody has to get them the information and equipment they need mid-mission while keeping the lower-level henchmen out of their way. You're a team of MI6 agents whose job it is to be unseen, unnoticed, and unfailing in your much less glamorous missions. You get the 00's what they need when they need it, and even they never know you were there. But now you've got your first step toward the big leagues: you've been tasked with supporting the most challenging 00 of them all on his latest mission to save the world. Someday that will be you with the license to kill, but it is not this day. Or is it?