Even the 00's have to start somewhere. Even the 00's can't do it alone.
Long Description:
Sure, Q sets them up with fancy gadgets before they start their missions, but somebody has to get them the information and equipment they need mid-mission while keeping the lower-level henchmen out of their way. You're a team of MI6 agents whose job it is to be unseen, unnoticed, and unfailing in your much less glamorous missions. You get the 00's what they need when they need it, and even they never know you were there. But now you've got your first step toward the big leagues: you've been tasked with supporting the most challenging 00 of them all on his latest mission to save the world. Someday that will be you with the license to kill, but it is not this day. Or is it?
Event Type:
RPG - Role Playing Game
Game System:
Spirit of '77
Rules Edition:
1st
Minimum Players:
3
Maximum Players:
5
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)