Mixes the earthly horrors of the WWI with supernatural terrors from beyond the veil. Dark whispers which give dark powers, but threaten to corrupt you into something other than human.
Description:
New for Gen Con 2019 from Wet Ink Games! Combines the earthly horrors of the First World War with supernatural terrors from beyond the veil. Soldiers hear whispers which give them magic powers, but also threaten to corrupt them into something other than human. In this mission the Unit has been ordered to raid an enemy trench to recover actionable intelligence. Wherever the trail leads, something worse is waiting. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting. No experience necessary, rules and quick character creation will be covered at the event.
Mixes the earthly horrors of the WWI with supernatural terrors from beyond the veil. Dark whispers which give dark powers, but threaten to corrupt you into something other than human.
Description:
New for Gen Con 2019 from Wet Ink Games! Combines the earthly horrors of the First World War with supernatural terrors from beyond the veil. Soldiers hear whispers which give them magic powers, but also threaten to corrupt them into something other than human. In this mission the Unit has been ordered to raid an enemy trench to recover actionable intelligence. Wherever the trail leads, something worse is waiting. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting. No experience necessary, rules and quick character creation will be covered at the event.
A covert group of WWI soldiers must sneak into Mons and determine if the ghostly angel is a protector or corrupter. If it even exists at all.
Description:
In the war-torn fields of Belgium, morale is fading fast. The regiment commander sends out a covert team of soldiers, chasing the tales of a mysterious Angel of Mons, who protected the troops as they were driven back by German forces. Many soldiers believe angels, or the spirits of past warriors are protecting them in the slowly corrupting trenches. But is the angel real? And is it a savior, or something worse? This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.
A covert group of WWI soldiers must sneak into Mons and determine if the ghostly angel is a protector or corrupter. If it even exists at all.
Description:
In the war-torn fields of Belgium, morale is fading fast. The regiment commander sends out a covert team of soldiers, chasing the tales of a mysterious Angel of Mons, who protected the troops as they were driven back by German forces. Many soldiers believe angels, or the spirits of past warriors are protecting them in the slowly corrupting trenches. But is the angel real? And is it a savior, or something worse? This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.
Forced to retreat and confused in the midst of battle, a squadron of soldiers find themselves in an occupied village with a dark secret.
Description:
In the heat of battle, deep in the confusing labyrinth of the enemy trenches, your squadron was forced to retreat. The rolling clouds of gas had shifted in the wind and you soon realized you were running the wrong direction. Someone spotted the village as the sound of gunshots and ricochets began ringing out behind you. Arriving at the edge of the village you don't see reinforcements but the enemy encampment, full of robed figures, is clearly visible in the village square ahead. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.
Forced to retreat and confused in the midst of battle, a squadron of soldiers find themselves in an occupied village with a dark secret.
Description:
In the heat of battle, deep in the confusing labyrinth of the enemy trenches, your squadron was forced to retreat. The rolling clouds of gas had shifted in the wind and you soon realized you were running the wrong direction. Someone spotted the village as the sound of gunshots and ricochets began ringing out behind you. Arriving at the edge of the village you don't see reinforcements but the enemy encampment, full of robed figures, is clearly visible in the village square ahead. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.