Can Melvin and the Bonequesters stop the sinister Marmalade Man before he disrupts the annual Orange Festival, lays waste to the country side, and causes
a sharp increase in the foreign trade deficit? Puzzles! Violence! Humor! Plus, another trip through Limbo. Story by Bruce Parrello and Fred Maier. Semi-
finals on Friday at 9:00 P.M. and Saturday at 12:00 P.M. Final on Saturday at 9:00 P.M. GM Frederick Maier.
Shut-up, the priest (don't ask) has turned up missing. His fellow clerics are lost without his leadership - a sod state indeed! The only clue to his whereabouts
is a single glossy black scale - the size of a shield! Now what sort of creoture do you suppose that it came from... A Legion of the Rings Adventure. GM
David Martin.
Both the Dwarves and the Elves know that no one wins a war. Both are determined to win the peace. Political intrigue with 18 players. Characters provided.
GM Joseph Alford.
Both the Dwarves and the Elves know that no one wins a war. Both are determined to win the peace. Political intrigue with 18 players. Characters provided.
GM Joseph Alford.
Last year the Ranger's father and the Acrobafs mentor were found in the clutches of the Block Duke somewhere in the city of doors. Your party, though not
unscathed by the domain of dread, valiantly seeks a means to a portal to the Duke's realm in Baator. This and the curse of vampirism on the party's only
priest (a "gift" from Strahd himself) leaves many obstacles to overcome in this years sequel. 9th -12th level PCs provided. GM Randy Nichols.
Last year the Ranger's father and the Acrobat's mentor were found in the clutches of the Black Duke somewhere in the city of doors. Your party, though not
unscathed by the domain of dread, valiantly seeks a means to a portal to the Duke's realm in Baator. This and the curse of vampirism on the party's only
priest (a "gift" from Strahd himself) leaves many obstacles to overcome in this years sequel. 9th - 12th level PCs provided. GM Randy Nichols.
There is jubilation in the Kingdom of Valais - spirits are high after a strong victory on the southern front. New trouble is brewing, though, this time to the
east. You ore the heroes of the land - but an unusual challenge awaits you in the Empire of the Evil Elves. Con you enter their territory and stop their wicked
plans from being hatched - before it's too late? This is a high-level character (14th-l 6th) scenario. GM Alex Wedemeyer.
There is jubilation in the Kingdom of Valais - spirits are high after a strong victory on the southern front. New trouble is brewing, though, this time to the
east. You are the heroes of the land - but an unusual challenge awaits you in the Empire of the Evil Elves. Can you enter their territory and stop their wicked
plans from being hatched - before it's too late? This is a high-level character (14th-l 6th) scenario. GM Alex Wedemeyer.