Last year the Ranger's father and the Acrobafs mentor were found in the clutches of the Block Duke somewhere in the city of doors. Your party, though not
unscathed by the domain of dread, valiantly seeks a means to a portal to the Duke's realm in Baator. This and the curse of vampirism on the party's only
priest (a "gift" from Strahd himself) leaves many obstacles to overcome in this years sequel. 9th -12th level PCs provided. GM Randy Nichols.