Brave pilots crew an experimental craft, tasked with investigating (or destroying) a bizarre manifestation above the trenches. At the veil between heaven & sky, the fate of humanity will be decided!
Long Description:
The course of the Great War changed on July 1, 1916. The Battle of the Somme claimed tens of thousands of souls in its first brutal hours. Drawn by this blood and misery came the demonic Others, using the psychic residue to slash open the veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and a legion of supernatural beings out of a nightmare. In this WW I horror survival scenario, a squad of soldiers must pilot a secret weapon to the edge of the earth. Defeating this threat is a fool's hope. Going home again? That's simply not in the cards...
Event Type:
RPG - Role Playing Game
Game System:
Never Going Home
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)