Do you have what it takes to stop the thief "Three fingers" and retrieve the Orb of night?
Long Description:
You're the only one that knows that we have the real orb. Those were the words that befell one of the guardians of the Orb of Night before his tragic end. Now the Orb is missing, Stolen by the thief Three Fingers. Its loss will herald a war like none have seen for over seven hundred winters. All of this will happen, if no one stops Three Fingers in time. Can you find him, retrieve the Orb and survive the crushing torrent of The Wild Tide? Or will you be swallowed in the maelstrom, like so many others before you?
Event Type:
RPG - Role Playing Game
Game System:
Pathfinder
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)