Magic is fading as tech grows, but some wylde intrudes, & you must stop it. Few can use magic, you must find & train replacements. The apprentice is dead. Cellphone in one hand, magic in the other.
Long Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. Modern protectors exist in both places, with car keys, flashlights, and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle while finding, educating, and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern-day in a world of capes, battling mystical threats. Today, the apprentice is dead.
Event Type:
RPG - Role Playing Game
Game System:
Champions
Rules Edition:
4th
Minimum Players:
4
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)