The Orb of Night is missing. Can a group of adventurer's find Three-Fingers the thief and retrieve the Orb and survive the torrent that looms on the horizon?
Long Description:
Your the only other one that knows that we have the real orb. Those were the fated words that befell one of the guardians of the Orb of Night right before his tragic end. Now the Orb is missing, stolen by the thief "Three-Fingers". Its loss will herald a war like none have seen for over seven hundred winters. A war of sorcerers and magic, of violence with terror and death in its wake over the nations of Kuldarr. All of this will happen, if no one stops Three-Fingers in time. He has gone to the booming trade town of Agot, find him before its too late.
Event Type:
RPG - Role Playing Game
Game System:
Pathfinder
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)