It is 1776, and elite Continental forces are confronting a test more fearsome than the British Army: the supernatural! Flint and steel meet fang and claw in this Revolutionary War era adventure!
Long Description:
In “Howl in the Night”, the Redcoats aren't the only thing the Continental Army has to worry about, as strange feral forces awaken and roam the night. To handle this new threat, an elite company of Light Infantry have been deployed to investigate these supernatural occurrences amidst the backdrop of the American Revolution! A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
Event Type:
RPG - Role Playing Game
Game System:
Dungeons & Dragons
Rules Edition:
5th
Minimum Players:
2
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)