(The Tunnel Light run) Agents of Delta Green (a secret, modern government agency that opposes the Unnatural) must DIS-inform a dead agent's family about their beloved's demise.
Long Description:
TWs: child endangerment & violence, gory horror, flawed PCs with troubled pasts (please do not sign up if those elements upset you) Similar to the Call of Cthulhu RPG system, including Sanity and percentage dice skill rolls. A reduction of the setting is "X-files meets Cthulhu," but it is much more than that. There are two runs of this RPG. This one is NOT as dark and nihilistic as the "abandon all hope" version, but it's still horrific. Character death or insanity is possible; players are welcome to hang through the remainder of the game. The scenario presents mysteries that might not be solved. You could leave with plot questions, but that's the point. We will take breaks.
Event Type:
RPG - Role Playing Game
Game System:
Delta Green
Rules Edition:
2nd
Minimum Players:
2
Maximum Players:
4
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)