When you picked up the shipwrecked mutt and transported him back to Waterdog Port, you thought you were a Good Dog, an Excellent Cat for having helped a soul in need.
Long Description:
When you picked up the shipwrecked mutt and transported him back to Waterdog Port, you thought you were a Good Dog, an Excellent Cat for having helped a soul in need. He left you a small red globular gem as thanks, no bigger than a small berry - when you held it to the sky, it shows a deep red color, warm to the touch. Then it throbbed in your paw, and suddenly you and the rest of the crew of the Uninvited Guest doubled over in pain, vision swimming red, hearts skipping several beats. When you came to, the gem gleamed warm in your paw, the size of a walnut. No merchant will buy it, and every time the crew has cast it into the Acid Sea, you've found it within the hour resting on top of the Navigator's stack of charts. There's only one thing to break the Curse - to give the Heart back - and only Captain Hook-Worm knows the original home of the Stolen Heart.
Event Type:
RPG - Role Playing Game
Game System:
Pugmire
Rules Edition:
1st
Minimum Players:
3
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)