The action in this party game is part drawing and part charades with a string.
Long Description:
Each player is given 60 seconds to draw a shape with a loop of string, move it around, and interact with it, trying to help other players guess that word, then as many other words as possible in the time allotted. On a player's turn, they draw the top card of the deck, with each card showing four numbered objects or phrases; the top card of the deck will show 1-4 numbers, and those numbers indicate which objects the drawer can choose to depict with the string. When the drawer is ready, they flip the sand timer, grab the string, and start "drawing" - but they can interact with that drawing to help others guess the object, such as strumming a guitar, moving the tentacles on an octopus, or twirling the rotors on a helicopter.
Event Type:
BGM - Board Game
Game System:
Stringamajig
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
10
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)