Build an electric power empire and establish the way of the future. Decide on AC or DC, solicit help from luminaries, use propaganda, and invest wisely to win the game!
Long Description:
What is a good electric company without state-of-the-art facilities such as a laboratory, works, office, and studio? Each option offers different bonuses and rewards to the enterprising player! Responding to historical events. Dipping into the rich treasure trove that was the 19th century War of Currents, 21 real-life events add variety and flavor to every play. Exciting opportunities to fight for! Catastrophic calamities to recover from! Woe is the unprepared electricity capitalist! Empowering the women. Seven historical ladies join the gentlemen to engage in the War of Currents. Important female entrepreneurs, engineers, and artists are now available to draft for each company.
Event Type:
BGM - Board Game
Game System:
Tesla vs Edison
Rules Edition:
1st
Minimum Players:
1
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)