Adventures in the Classroom: Game Design with Early Elementary Students
Title:
Adventures in the Classroom: Game Design with Early Elementary Students
Year:
2018
Original Order:
1332
Game:
2018-TRD18126909
Short Description:
Teaching game mechanics and design to early elementary students is an adventure in itself. This panel shares lessons gleaned from 2 summers of board game design with rising 2nd, 3rd, and 4th graders.
Long Description:
start with simple mechanics, like matching in a memory game, or cooperative play in Family Pastime's Max. We all play them and talk about how they work. Then, I introduce more complex versions of the same mechanics, like Taiga, or Forbidden Island.
After a couple days like this, I ask them to think about the kind of game they'd like to design.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
60
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)