There's little hope in the dusty winter. The Fae still huddle for warmth & hope around the few fading balefires that remain. Now those balefires are starting to go out & something must be done.
Long Description:
This adventure follows a motley group of Kithain and Nunnehi riding the cold
iron rails across the American heartland during the depths of the dust bowl. There are no trods,
and many Changelings believe the Dreaming is nothing more than a myth. So the Fae travel the
only way they can, by car and rail, often desperately seeking that last bit of Dross that might
keep them awake to what they truly are in the face of the long Dusty Winter. There are rumors
that balefires have started to gutter and fade, and some believe the final fall of Faerie has started.
Others think it’s far less nefarious than the end times and are convinced they can stop what is
happening. You have heard stories about where the next failing freehold may be, and have
decided to do something about it.
Event Type:
RPG - Role Playing Game
Game System:
Changeling: The Dreaming
Rules Edition:
20th Ann.
Minimum Players:
3
Maximum Players:
6
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)