Project Invictus built your Amalgam. You work tirelessly to purge corruption from the Union. You believe in your leaders, but eventually someone's going to notice, maybe they already have.
Long Description:
Your Amalgam was crafted by the highest ranking members of Project Invictus. You have been rooting out corruption within the Technocratic Union with unbelievable speed and efficiency. The thing is, maybe success is coming a little bit too easily. The Amalgam is starting to get worried that the wrong people will notice your efforts, and that a visit to Room 101 may be in your futures. There are things worse than Room 101, ways to make wayward Technocrats just disappear. Some of the statistical models about your upcoming mission are. . . quirky and not in the statistically inevitable sort of way. Something is wrong, but when the Union tells you to jump, you don’t talk back. Will any of you return from what lies ahead of you?
Event Type:
RPG - Role Playing Game
Game System:
Mage: The Ascension
Rules Edition:
20th Ann.
Minimum Players:
3
Maximum Players:
6
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)