Learn about escape rooms and their use to support library programs & educational curriculum. Explore ways to leverage these engaging resources and begin integrating them in your library or classroom.
Long Description:
Escape rooms are inquiry-driven immersive, real-life gaming experiences where participants work past a series of obstacles to accomplish a goal and “escape” the room. They require players to work together, interacting with elements within the experience to discover information through a string of puzzles and narrative elements which give the players the tools to succeed. Attendees will learn about escape rooms and their use to support library programs and educational curriculum. Then they go through an example escape experience to build familiarity. Lastly, attendees will explore various ways they can leverage these engaging resources, gaining direction and guidance in beginning to develop escape room experiences and begin integrating them in their libraries.
Event Type:
TRD - Trade Day Event!
Minimum Players:
2
Maximum Players:
25
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)