OBJECTIVES: Gain access to Tir na nog; Find & retrieve the Fairy Flag.
Long Description:
MR. JOHNSON’S PITCH
“Hello, I’m Mr. Johnson. I’d like to hire ye for a retrieval
job—six Karma is in it for you if you succeed. An artifact
known as the Fairy Flag was taken by from Scotland’s
Dunvegan Castle by operatives from Tír na nÓg. You
must sneak into Tír na nÓg, track down the Flag, and
bring it back to me.
“Getting into the Tír isn’t easy, but I can help. Off the
coast of Northern Ireland sits a series of basalt columns
called the Giant’s Causeway. They head toward Scotland,
then disappear into the water. There’s a counterpart off
the Scottish coast.
“Head to the Isle of Staffa, where the Causeway connects
to Scotland. A contact of mine, Green Gretchen,
has an amulet called Fingal’s Ring that can summon a
mystical bridge that completes the path to Tír na nÓg.”
Event Type:
RPG - Role Playing Game
Game System:
Shadowrun: Anarchy
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)