It's spring 1965. The PC's are Rogues who live on the other side of society who have joined together for mutual support now that they know 'Things Not Meant To be Known.' Role playing stressed.
Long Description:
It's spring 1965. Cold War is brewing between the USA and USSR. There's trouble in the Middle East and South-East Asia. It's less than a generation since the world was at war. On the US home front there are racially charged protests bordering on civil unrest. The PC's are Rogues. Some justify their actions to themselves in some manner, others know full well that if it was someone else's story, they would be the villains. Through their continuing investigations they have found out that the world is far more terrible than they have imagined/caused. There are Dark Forces just outside the perceptions of most people who mean to control mankind. The team recently survived an encounter with the mummified remains of Marilyn Monroe and now know for certain that these forces are plotting against them. How can they profit personally from these events? Role Playing stressed over game mechanics.
Event Type:
RPG - Role Playing Game
Game System:
Hero
Rules Edition:
6th
Minimum Players:
3
Maximum Players:
6
Age Required:
Mature (18+)
Experience Required:
Some (You've played it a bit and understand the basics)