Assemble your bravest warbands to investigate the power surge deep within Kukulanki territory, forging uneasy alliances against the budding powers in the jungle.
Long Description:
Players will assemble their bravest warbands to investigate the power surge deep within Kukulanki territory, forging uneasy alliances against the budding powers in the jungle. Tasked by their leaders to first investigate--and only after exterminate--any newfound threats, players must discover the root of the massive power spikes registering across Samaria and attempt to claim that power for themselves. Warband Assembly Rules Players must assemble a single-faction warband of no greater than 200 points, utilizing the following rules: - Warbands must consist of at least four (4) models; zero cost models do NOT count toward your warband allotment. - Players should bring a 100 point side board. - Warbands may NOT include mercenaries.
Event Type:
NMN - Non-Historical Miniatures
Game System:
Dark Age
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
8
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)