An Adventurers League Expeditions adventure for levels 5-10.
Long Description:
The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better? A D&D Adventurers League Expeditions adventure for characters levels 5-10.
Event Type:
RPGA - Role Playing Gamers Association!
Game System:
Dungeons & Dragons
Rules Edition:
5th
Minimum Players:
3
Maximum Players:
28
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)