The SEO suspects that its network is compromised. What will your chances of survival be when you can't even trust your allies?
Long Description:
Netherlands, 1942
The Special Operations Executive has begun to suspect that its network in
the Netherlands is compromised. The cryptographic team claims to have
found proof that recent communications have been controlled by the Abwehr,
not SOE field agents. With little knowledge of what they are walking into,
a small field team of Dutch SOE agents is heading home to try to determine
the scope of this disaster.
What may already be a suicide mission can only be complicated by the
special request that N has made. A group of Dutch Resistance fighters are
having unexpected success in their fight against the occupiers, and N
suspects that their means are not entirely wholesome. If so, they must be
stopped, no matter what good they may be doing for the war effort. What
will your chances of survival be when you can't even trust your allies?
Event Type:
RPG - Role Playing Game
Game System:
World War Cthulhu
Rules Edition:
6th
Minimum Players:
3
Maximum Players:
6
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)