A fast-paced microgame about the shifting allegiances of elementary school.
Long Description:
A fast-paced microgame about the shifting allegiances of elementary school. Each player secretly represents a different faction and plots or opposes plots to get the most playground glory before the teacher has enough and shuts everything down.
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Tattletale
Rules Edition:
1st
Minimum Players:
3
Maximum Players:
5
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)