A special assault team is given the opportunity to take the fight to a pirate command ship at the edge of known space. Skirmish game with fast and furious boarding action aboard a large ship.
Long Description:
For many years now, pirates have been operating on the edges of the frontier. Their attacks had been infrequent, but that has changed. Pirate attacks have been become more and more aggressive. This behavior has resulted in new measures to counter piracy…not just reacting to pirate attacks, but pre-emptive strikes to neutralize the threat at the source. After a recent pirate attack, a large ship has been identified and tracked leaving the incident area. It is believed to be a pirate command ship. Taking out this ship would be a significant blow to the pirates, however it is believed to carry precious cargo onboard that must be recovered. A special assault team has been assembled to board the pirate ship using stealth craft and recover the cargo. Skirmish game with fast and furious boarding action aboard a large ship.
Event Type:
NMN - Non-Historical Miniatures
Game System:
home rules
Rules Edition:
custom
Minimum Players:
12
Maximum Players:
18
Age Required:
Teen (13+)
Experience Required:
None (You've never played before)
Materials Provided:
Yes
Duration:
4
Game Master Names:
Michael Miserendino, Michael Sarrazine, Kenneth Walters