Whatâs the best way to present game material? In the style of old-school D&D where rules and color text are mixed together? Should you write all the color text âin character,â presenting the rules in a separate section? Topics include how to capture the feel of a setting, how to write entertaining and easy to understand rules, and how to you keep your rules from reading like an algebra equation. Panelists: Marc Tassin, Donald Bingle, Luke Johnson