Intrigued by a map with strange markings and pictures, you are asked by a sage and member of the Wizardsâ Cabal in South Pim to investigate further without overstepping your abilities. Will you take on the calling without going too far? A Dave Arnesonâs Blackmoor adventure for PCs levels 3-8. (Part Four of the Hidden Swamp)
[It is highly recommended that PCs first play Episode 7: Swamp Flies, Episode 11: Mere Flight and Episode 28: Left and Disappeared before playing this event.]