4th Ed The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Can you help the beautiful redheaded bartender find her missing son? Perhaps youâll get a chance to stomp some ganger heads in the process. Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets and house rules changes will be provided.