4th Ed The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the wireless Matrix. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Itâll be good to get away from the sprawl for a while, right? Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.