Gen Con's True Dungeon "Assault Atop Castle Greyhawk"
Title:
Gen Con's True Dungeon "Assault Atop Castle Greyhawk"
Year:
2005
Original Order:
3164
Game:
2005-RPG00839
Group:
Wizards of the Coast and True Adventures
Long Description:
This is MODULE ONE of the two different True Dungeon adventures. While the adventures are related, they can be played in any order. In this dungeon a band of adventurers must enter one of the few remaining towers of the fabled Castle Greyhawk to de-activate a powerful artifact that threatens the city of Greyhawk. True Dungeon is a d20 variant that allows players to experience a D&D adventure within a life-size, walk-through dungeon environment. Not a LARP, True Dungeon focuses instead on problem solving, teamwork and hands-on experiences while providing exciting sets and interactive props. No role-playing is required, but good opportunities will exist for those who wish to do so. Each adventure starts inside a huge 7,000 square feet fantasy tavern and village where players visit various locations and NPC's to get ready for the adventure. Then, players will enter a full-size dungeon where they get to experience challenging combats, perplexing puzzles and quintessential D&D moments (like searching for secret doors or disarming a trap). Due to the extreme environment of the adventure, all players are required to sign a waiver, or have a parent/guardian sign if the player is between 13-18. No one under 13 years of age will be allowed to enter the event. IMPORTANT NOTE: Players must arrive 15 minutes ahead of your scheduled start time. See www.truedungeon.com for more info.