What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
This roleplaying based board game takes you on an adventure into unspeakable horrors. The game doesn't require a gamemaster, but one will be provided. Grab your dice & watch your back.
Are there bounds to the realm of fantasy? Keith Baker, Carrie Patel, and Lisa Rodgers discuss the nebulous line between too much and not enough, and how to know when you've gone too far.
Investigators search 1930s Berlin, dubbed "the most lurid Underworld of all cities," looking for their brother who went missing in the trenches of World War I.
Description:
In November 1918, an older brother goes missing during the Meuse-Argonne Offensive. His wealthy Chicago father pays for a private investigator to search for the missing brother, but nothing happens until August 1933, 15 years after his disappearance. The family receives a letter saying that he has been spotted in a nightclub in Berlin, leading a cabaret performance in one of the city’s most dangerous neighborhoods. Elated, the family sends the younger siblings to retrieve him. They find a city in bloom with theatre and the visual arts, a city embracing its citizens’ sensuality and varied sexualities. They also encounter a rising Nazi party beginning to crush this culture under its heel. As the investigators evade fascists and thread narrow streets full of wandering artists and drag queens, they discover the same horror their brother found in the trenches of Meuse-Argonne.
Todd has gone missing. Todd is, incidentally, the teenage aasimar son of the local brewer's guild leader. His fathers would very much like you to find Todd & bring him home. Can you do it?
February 8, 1944: Your mission; Break into the German Research Facility at Schloss Addler, destroy an Atlantean” artifact being used by the Thule society. Treachery, explosions & weirdness.
Description:
Where Heroes Dare
February 8, 19944: Your mission; Break into the German Research Facility at Schloss Addler and retrieve or destroy a purported “Atlantean” artifact being used by the Thule society to further the Nazi war effort. Treachery, Explosions, and weirdness guaranteed
February 8, 1944: Your mission; Break into the German Research Facility at Schloss Addler, destroy an Atlantean” artifact being used by the Thule society. Treachery, explosions & weirdness.
Description:
Where Heroes Dare
February 8, 19944: Your mission; Break into the German Research Facility at Schloss Addler and retrieve or destroy a purported “Atlantean” artifact being used by the Thule society to further the Nazi war effort. Treachery, Explosions, and weirdness guaranteed
Where's the Restroom?: Dealing with Minutiae of Character Life
Summary:
How many details should you include? Where is the line between necessary information and TMI? Erik Scott de Bie, Eden Robins, Elizabeth Bear, Erin Evans, and Scott Lynch have answers!