You're sick of tracking these rats. They're after something, but you don't know what. They're slinking into a small farm town in the shadow of the mountain, after something you can't let them find.
Description:
A group of adventurers from the heart of Pugmire have been tasked with tracking a group of Rats who snuck into Castle Pugmire and stole several precious artifacts. They then escapes the city and headed north, though well off the North Road. The Shepherds are in a frenzy about what was stolen, but their leaders refuse to give any details. Your group has been offered a great reward if you find the rats and return the stolen artifacts to Castle Pugmire. There are strange rumors about what was stolen though, and when you finally catch up with the Rats they are sneaking into a seemingly random farming village after spending weeks avoiding all civilization. Something is strange and you have to find out what it is.
Within the depths of the moon's Olympus Base, an undercover ISRA agent has gone missing. The Aeon Trinity has been tapped to uncover a mystery that stretches back to the Aberrant War decades ago.
Description:
It's 2123. Humankind has recovered from the Aberrant War against superpowered once-human monstrosities, reconnected with the stars, and unlocked the powers of the mind. But beneath the surface of the moon, in the depths of Olympus Base, an undercover ISRA agent has gone missing. The Aeon Trinity has been tapped to delve into the criminal underworld and uncover a mystery that stretches decades back to the moon's occupation during the war.
What exactly is a fantasy story, and how can you tell if yours fits the bill? Jody Lynn Nye, Chris Morgan, Gregory A. Wilson, and Erin Evans give us the details.
How do you know if the story you're writing is really science fiction? Jim Minz, David Mack, Patrick Tomlinson, Jody Lynn Nye, and Cat Rambo can help you find the answer.
What Role-playing Games are Right for Your Library?
Summary:
Your library has its own community, and you have a vision of how you’d like to guide, grow, and serve that community. We will discuss different types of RPGs to attract various patrons and users.
Kickstarter is not going away. In 2017 $137.77 million was raised for 2,016 tabletop game projects, up 36% from 2016. We’ll discuss how to capitalize on this instead of losing money and customers.
For over 50 years, the Science Fiction & Fantasy Writers has been serving working F&SF writers. In 2017, it opened to game writers. Cat Rambo explains what SFWA does for its members.
What can an agent do (and not do!) for your writing career? Lisa Rodgers, Carl Engle-Laird, Dana Cameron, and Chantelle Osman discuss how agents help writers navigate the publication waters.