"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the first of three round. Schedule other rounds later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the first of three round. Schedule other rounds later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the first of three round. Schedule other rounds later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the first of three round. Schedule other rounds later in the show. Rounds should be played in order.